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Shelgon

Types :

Dragon

Egg Groups :

Dragon

Abilities :

Rock Head:

Protects the Pokémon from recoil damage.

Overcoat:

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7FireEmberFireSpecial4010025normal010% chance to burn the target.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9WaterHydro PumpWaterSpecial110805normal0No additional effect.
10FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
11NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
12FireFire BlastFireSpecial110855normal010% chance to burn the target.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
18GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
19DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22DragonDragon BreathDragonSpecial6010020normal030% chance to paralyze the target.
23WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
24FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
25DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
28FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
29NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
30RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
31SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
32DragonDragon ClawDragonPhysical8010015normal0No additional effect.
33DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
34DragonDragon PulseDragonSpecial8510010any0No additional effect.
35GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
36ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
37FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
38PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
39DragonDraco MeteorDragonSpecial130905normal0Lowers the user's Sp. Atk by 2.
40SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
41DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.