1 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
5 | Bite | Dark | Physical | 60 | 100 | 25 | normal | 0 | 30% chance to make the target flinch. |
6 | Roar | Normal | Status | 0 | | 20 | normal | -6 | Forces the target to switch to a random ally. |
7 | Sing | Normal | Status | 0 | 55 | 15 | normal | 0 | Causes the target to fall asleep. |
8 | Ember | Fire | Special | 40 | 100 | 25 | normal | 0 | 10% chance to burn the target. |
9 | Flamethrower | Fire | Special | 90 | 100 | 15 | normal | 0 | 10% chance to burn the target. |
10 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
11 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
12 | Fire Spin | Fire | Special | 35 | 85 | 15 | normal | 0 | Traps and damages the target for 4-5 turns. |
13 | Earthquake | Ground | Physical | 100 | 100 | 10 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dig. |
14 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
15 | Night Shade | Ghost | Special | 0 | 100 | 15 | normal | 0 | Does damage equal to the user's level. |
16 | Lick | Ghost | Physical | 30 | 100 | 30 | normal | 0 | 30% chance to paralyze the target. |
17 | Fire Blast | Fire | Special | 110 | 85 | 5 | normal | 0 | 10% chance to burn the target. |
18 | Rest | Psychic | Status | 0 | | 5 | self | 0 | User sleeps 2 turns and restores HP and status. |
19 | Substitute | Normal | Status | 0 | | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. |
20 | Protect | Normal | Status | 0 | | 10 | self | 4 | Prevents moves from affecting the user this turn. |
21 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
22 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
23 | Outrage | Dragon | Physical | 120 | 100 | 10 | randomNormal | 0 | Lasts 2-3 turns. Confuses the user afterwards. |
24 | Endure | Normal | Status | 0 | | 10 | self | 4 | User survives attacks this turn with at least 1 HP. |
25 | Sleep Talk | Normal | Status | 0 | | 10 | self | 0 | User must be asleep. Uses another known move. |
26 | Encore | Normal | Status | 0 | 100 | 5 | normal | 0 | Target repeats its last move for its next 3 turns. |
27 | Sunny Day | Fire | Status | 0 | | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. |
28 | Crunch | Dark | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Defense by 1. |
29 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
30 | Heat Wave | Fire | Special | 95 | 90 | 10 | allAdjacentFoes | 0 | 10% chance to burn the foe(s). |
31 | Will-O-Wisp | Fire | Status | 0 | 85 | 15 | normal | 0 | Burns the target. |
32 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
33 | Helping Hand | Normal | Status | 0 | | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. |
34 | Imprison | Psychic | Status | 0 | | 10 | self | 0 | No foe can use any move known by the user. |
35 | Hyper Voice | Normal | Special | 90 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
36 | Blast Burn | Fire | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
37 | Overheat | Fire | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
38 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | normal | 0 | Has 33% recoil. 10% chance to burn. Thaws user. |
39 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
40 | Earth Power | Ground | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
41 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
42 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
43 | Thunder Fang | Electric | Physical | 65 | 95 | 15 | normal | 0 | 10% chance to paralyze. 10% chance to flinch. |
44 | Fire Fang | Fire | Physical | 65 | 95 | 15 | normal | 0 | 10% chance to burn. 10% chance to flinch. |
45 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
46 | Flame Charge | Fire | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |
47 | Round | Normal | Special | 60 | 100 | 15 | normal | 0 | Power doubles if others used Round this turn. |
48 | Hex | Ghost | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target has a status ailment. |
49 | Incinerate | Fire | Special | 60 | 100 | 15 | allAdjacentFoes | 0 | Destroys the foe(s) Berry/Gem. |
50 | Fire Pledge | Fire | Special | 80 | 100 | 10 | normal | 0 | Use with Grass or Water Pledge for added effect. |
51 | Snarl | Dark | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
52 | Disarming Voice | Fairy | Special | 40 | | 15 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
53 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | normal | 0 | Power doubles if the user's last move failed. |
54 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
55 | Torch Song | Fire | Special | 80 | 100 | 10 | normal | 0 | 100% chance to raise the user's Sp. Atk by 1. |