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Skeledirge

Types :

FireGhost

Egg Groups :

Field

Abilities :

Blaze:

Powers up Fire-type moves when the Pokémon’s HP is low.

Unaware:

When attacking, the Pokémon ignores the target’s stat changes.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
6NormalRoarNormalStatus020normal-6Forces the target to switch to a random ally.
7NormalSingNormalStatus05515normal0Causes the target to fall asleep.
8FireEmberFireSpecial4010025normal010% chance to burn the target.
9FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
12FireFire SpinFireSpecial358515normal0Traps and damages the target for 4-5 turns.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
16GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
17FireFire BlastFireSpecial110855normal010% chance to burn the target.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
22GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
23DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
27FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
28DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
29GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
30FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
31FireWill-O-WispFireStatus08515normal0Burns the target.
32NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
33NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
34PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
35NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
36FireBlast BurnFireSpecial150905normal0User cannot move next turn.
37FireOverheatFireSpecial130905normal0Lowers the user's Sp. Atk by 2.
38FireFlare BlitzFirePhysical12010015normal0Has 33% recoil. 10% chance to burn. Thaws user.
39GrassSeed BombGrassPhysical8010015normal0No additional effect.
40GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
41NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
42GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
43ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
44FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
45PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
46FireFlame ChargeFirePhysical5010020normal0100% chance to raise the user's Speed by 1.
47NormalRoundNormalSpecial6010015normal0Power doubles if others used Round this turn.
48GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
49FireIncinerateFireSpecial6010015allAdjacentFoes0Destroys the foe(s) Berry/Gem.
50FireFire PledgeFireSpecial8010010normal0Use with Grass or Water Pledge for added effect.
51DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
52FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
53GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
54NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
55FireTorch SongFireSpecial8010010normal0100% chance to raise the user's Sp. Atk by 1.