sprite

Slaking

Types :

Normal

Egg Groups :

Field

Abilities :

Truant:

Each time the Pokémon uses a move, it spends the next turn loafing around.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalMega KickNormalPhysical120755normal0No additional effect.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
10IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12FightingLow KickFightingPhysical010020normal0More power the heavier the target.
13FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
14GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
15ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
16ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
17ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
18GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
19GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
20NormalMetronomeNormalStatus010self0Picks a random move.
21FireFire BlastFireSpecial110855normal010% chance to burn the target.
22PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
23PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
24RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
25NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
26DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
27NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
28FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
29NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
30NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
31GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
32IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
33DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
34NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
35NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
36NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
37NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
38NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
39SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
40WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
41FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
42GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
43NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
44DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
45NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
46FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
47NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
48NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
49NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
50RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
51FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
52FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
53GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
54NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
55FightingHammer ArmFightingPhysical1009010normal0Lowers the user's Speed by 1.
56DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
57DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
58PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
59GrassSeed BombGrassPhysical8010015normal0No additional effect.
60BugX-ScissorBugPhysical8010015normal0No additional effect.
61FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
62FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
63NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
64GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
65PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
66PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
67SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
68FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
69GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
70ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
71FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
72DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
73GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
74FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
75NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
76BugPounceBugPhysical5010020normal0100% chance to lower the target's Speed by 1.
77GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
78WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.