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Slakoth

Types :

Normal

Egg Groups :

Field

Abilities :

Truant:

Each time the Pokémon uses a move, it spends the next turn loafing around.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
10IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
11FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
12GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
13ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
14ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
15NormalMetronomeNormalStatus010self0Picks a random move.
16FireFire BlastFireSpecial110855normal010% chance to burn the target.
17PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
20NormalSlashNormalPhysical7010020normal0High critical hit ratio.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
23NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
24GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
25NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
26NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
27GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
28IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
29NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
30NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
31NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
32NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
33SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
34WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
35FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
36GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
37NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
38NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
39FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
40NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
41NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
42NormalCrush ClawNormalPhysical759510normal050% chance to lower the target's Defense by 1.
43RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
44NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
45FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
46FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
47GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
48NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
49FightingHammer ArmFightingPhysical1009010normal0Lowers the user's Speed by 1.
50DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
51PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
52DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
53GrassSeed BombGrassPhysical8010015normal0No additional effect.
54BugX-ScissorBugPhysical8010015normal0No additional effect.
55GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
56PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
57PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
58NormalAfter YouNormalStatus015normal0The target makes its move right after the user.
59FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
60DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
61NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
62WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.