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Slowbro

Types :

PsychicWater

Egg Groups :

Water 1, Monster

Abilities :

Oblivious:

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Regenerator:

The Pokémon has a little of its HP restored when withdrawn from battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9WaterWater GunWaterSpecial4010025normal0No additional effect.
10WaterHydro PumpWaterSpecial110805normal0No additional effect.
11WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
12IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
13IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
14PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
15NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
16ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
17GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
18GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
19PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
20PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
21WaterWithdrawWaterStatus040self0Raises the user's Defense by 1.
22PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
23NormalMetronomeNormalStatus010self0Picks a random move.
24FireFire BlastFireSpecial110855normal010% chance to burn the target.
25WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
26NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
27PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
28PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
29NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
30GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
31NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
32IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
33NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
34NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
35WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
36FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
37NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
38GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
39PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
40NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
41NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
42PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
43FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
44NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
45PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
46PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
47NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
48SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
49GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
50PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
51WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
52DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
53FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
54FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
55NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
56DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
57IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
58PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
59PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
60GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
61PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
62DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
63PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
64PsychicHeal PulsePsychicStatus010any0Heals the target by 50% of its max HP.
65GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
66PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
67WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
68FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
69NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
70IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
71WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.