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Slowking

Types :

PsychicWater

Egg Groups :

Water 1, Monster

Abilities :

Oblivious:

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Regenerator:

The Pokémon has a little of its HP restored when withdrawn from battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
5NormalTackleNormalPhysical4010035normal0No additional effect.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
9NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
10FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
11WaterWater GunWaterSpecial4010025normal0No additional effect.
12WaterHydro PumpWaterSpecial110805normal0No additional effect.
13WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
14IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
15IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
16PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
17NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
18ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
19GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
20GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
21PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
22PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
23PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
24PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
25NormalMetronomeNormalStatus010self0Picks a random move.
26FireFire BlastFireSpecial110855normal010% chance to burn the target.
27WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
28NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
29PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
30PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
31RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
32NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
33GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
34NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
35IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
36NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
37NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
38NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
39WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
40FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
41NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
42GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
43PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
44NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
45PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
46FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
47NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
48PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
49PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
50NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
51RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
52SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
53GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
54PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
55WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
56DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
57RockPower GemRockSpecial8010020normal0No additional effect.
58FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
59FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
60NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
61DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
62IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
63PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
64PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
65GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
66PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
67DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
68PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
69PsychicHeal PulsePsychicStatus010any0Heals the target by 50% of its max HP.
70GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
71PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
72WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
73NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
74IceChilly ReceptionIceStatus010all0Starts Snow. User switches out.
75IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
76WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.