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Sneasel

Types :

DarkIce

Egg Groups :

Field

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Keen Eye:

The Pokémon’s keen eyes prevent its accuracy from being lowered.

Pickpocket:

The Pokémon steals the held item from attackers that make direct contact with it.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
2NormalScratchNormalPhysical4010035normal0No additional effect.
3NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
9IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
15NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19NormalSlashNormalPhysical7010020normal0High critical hit ratio.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
22FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
23GhostSpiteGhostStatus010010normal0Lowers the PP of the target's last move by 4.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
26IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
27NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
28NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
29NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
30SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
33GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
34DarkBeat UpDarkPhysical010010normal0All healthy allies aid in damaging the target.
35NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
36NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
37DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
38NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
39FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
40DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
41FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
42PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
43WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
44NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
45DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
46PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
47DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
48BugX-ScissorBugPhysical8010015normal0No additional effect.
49NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
50DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
51IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
52IceIce ShardIcePhysical4010030normal1Usually goes first.
53GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
54NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
55DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
56FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
57DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
58DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
59IceIcicle CrashIcePhysical859010normal030% chance to make the target flinch.
60NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
61IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
62GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.