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Sudowoodo

Types :

Rock

Egg Groups :

Mineral

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Rock Head:

Protects the Pokémon from recoil damage.

Rattled:

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalSlamNormalPhysical807520normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
8NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
9FightingLow KickFightingPhysical010020normal0More power the heavier the target.
10FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
11RockRock ThrowRockPhysical509015normal0No additional effect.
12GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14NormalMimicNormalStatus010normal0The last move the target used replaces this one.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
19NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
22GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
23RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
24NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
25NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
26FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
27NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
28DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
29NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
30FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
31DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
32RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
33SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
34NormalBlockNormalStatus05normal0Prevents the target from switching out.
35GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
36PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
37RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
38FightingHammer ArmFightingPhysical1009010normal0Lowers the user's Speed by 1.
39DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
40NormalCopycatNormalStatus020self0Uses the last move used in the battle.
41DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
42RockPower GemRockSpecial8010020normal0No additional effect.
43FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
44GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
45NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
46RockStone EdgeRockPhysical100805normal0High critical hit ratio.
47RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
48GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
49GrassWood HammerGrassPhysical12010015normal0Has 33% recoil.
50RockHead SmashRockPhysical150805normal0Has 1/2 recoil.
51FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
52DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
53GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
54GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
55NormalTearful LookNormalStatus020normal0Lowers the target's Attack and Sp. Atk by 1.
56FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
57NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
58GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.