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Teddiursa

Types :

Normal

Egg Groups :

Field

Abilities :

Pickup:

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Quick Feet:

Boosts the Speed stat if the Pokémon has a status condition.

Honey Gather:

The Pokémon may gather Honey after a battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
9NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
10FightingLow KickFightingPhysical010020normal0More power the heavier the target.
11FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
12FightingSeismic TossFightingPhysical010020normal0Does damage equal to the user's level.
13GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
14GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
15NormalMetronomeNormalStatus010self0Picks a random move.
16GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
17NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
18NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
21NormalSlashNormalPhysical7010020normal0High critical hit ratio.
22NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
23DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
24NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
25NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
26NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
27NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
28FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
29BugFury CutterBugPhysical409520normal0Power doubles with each hit, up to 160.
30NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
31NormalSweet ScentNormalStatus010020allAdjacentFoes0Lowers the foe(s) evasiveness by 2.
32SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
33FightingCross ChopFightingPhysical100805normal0High critical hit ratio.
34WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
35FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
36DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
37NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
38DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
39NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
40FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
41NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
42NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
43DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
44RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
45FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
46FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
47NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
48FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
49DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
50DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
51DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
52GrassSeed BombGrassPhysical8010015normal0No additional effect.
53IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
54GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
55PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
56GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
57FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
58NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
59FairyBaby-Doll EyesFairyStatus010030normal1Lowers the target's Attack by 1.
60NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
61GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.