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Tropius

Types :

GrassFlying

Egg Groups :

Grass, Monster

Abilities :

Chlorophyll:

Boosts the Pokémon’s Speed stat in harsh sunlight.

Solar Power:

In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted, but its HP decreases every turn.

Harvest:

May create another Berry after one is used.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
2FlyingGustFlyingSpecial4010035any0Power doubles during Bounce, Fly, and Sky Drop.
3NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
4FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
5NormalSlamNormalPhysical807520normal0No additional effect.
6NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
7NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
8NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
9NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
10NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12GrassLeech SeedGrassStatus09010normal01/8 of target's HP is restored to user every turn.
13NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
14GrassRazor LeafGrassPhysical559525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
15GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
16GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
22GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
23NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
24NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
25NormalSweet ScentNormalStatus010020allAdjacentFoes0Lowers the foe(s) evasiveness by 2.
26GrassSynthesisGrassStatus05self0Heals the user by a weather-dependent amount.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
30NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
31FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
32GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
33FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
34GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
35GrassLeaf BladeGrassPhysical9010015normal0High critical hit ratio.
36DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
37FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
38BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
39GrassSeed BombGrassPhysical8010015normal0No additional effect.
40FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
41DragonDragon PulseDragonSpecial8510010any0No additional effect.
42GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
43NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
44PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
45GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
46GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
47RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
48GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
49DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
50FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
51GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
52GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
53FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
54NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
55GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.