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Tyranitar

Types :

RockDark

Egg Groups :

Monster

Abilities :

Sand Stream:

The Pokémon summons a sandstorm when it enters a battle.

Unnerve:

Unnerves opposing Pokémon and makes them unable to eat Berries.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalTackleNormalPhysical4010035normal0No additional effect.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
8NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
9DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
10FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
11WaterHydro PumpWaterSpecial110805normal0No additional effect.
12WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
13IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
14IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
15NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
16FightingLow KickFightingPhysical010020normal0More power the heavier the target.
17ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
18ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
19ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
20RockRock ThrowRockPhysical509015normal0No additional effect.
21GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
22GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
23NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
24FireFire BlastFireSpecial110855normal010% chance to burn the target.
25PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
26RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
27NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
28NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
29NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
30GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
31IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
32DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
33RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
34NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
35NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
36WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
37FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
38DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
39NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
40DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
41NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
42FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
43RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
44FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
45SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
46DragonDragon ClawDragonPhysical8010015normal0No additional effect.
47GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
48DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
49RockRock BlastRockPhysical259010normal0Hits 2-5 times in one turn.
50DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
51DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
52DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
53DragonDragon PulseDragonSpecial8510010any0No additional effect.
54RockPower GemRockSpecial8010020normal0No additional effect.
55FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
56GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
57NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
58IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
59GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
60ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
61IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
62FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
63SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
64RockStone EdgeRockPhysical100805normal0High critical hit ratio.
65RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
66RockSmack DownRockPhysical5010015normal0Removes the target's Ground immunity.
67SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
68DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
69GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
70DragonDragon TailDragonPhysical609010normal-6Forces the target to switch to a random ally.
71DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
72GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
73FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
74NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.