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Veluza

Types :

PsychicWater

Egg Groups :

Water 2

Abilities :

Mold Breaker:

The Pokémon’s moves are unimpeded by the Ability of the target.

Sharpness:

Powers up slicing moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
13NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
14WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSlashNormalPhysical7010020normal0High critical hit ratio.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
19IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
23DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
24WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
25FlyingPluckFlyingPhysical6010020any0User steals and eats the target's Berry.
26DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
27NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
28IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
29PsychicPsycho CutPsychicPhysical7010020normal0High critical hit ratio.
30PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
31WaterAqua JetWaterPhysical4010020normal1Usually goes first.
32PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
33FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
34GroundDrill RunGroundPhysical809510normal0High critical hit ratio.
35PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
36PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
37WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
39NormalFillet AwayNormalStatus010self0User loses 50% of its max HP. +2 to Atk, Sp. Atk, Spe.
40IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
41WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.
42WaterAqua CutterWaterPhysical7010015normal0High critical hit ratio.