Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
The Pokémon steals the held item from attackers that make direct contact with it.
| # | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Ice Punch | Ice | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to freeze the target. |
| 2 | Scratch | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
| 3 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
| 4 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
| 5 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
| 6 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
| 7 | Ice Beam | Ice | Special | 90 | 100 | 10 | normal | 0 | 10% chance to freeze the target. |
| 8 | Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
| 9 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
| 10 | Low Kick | Fighting | Physical | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
| 11 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
| 12 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
| 13 | Quick Attack | Normal | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
| 14 | Screech | Normal | Status | 0 | 85 | 40 | normal | 0 | Lowers the target's Defense by 2. |
| 15 | Metronome | Normal | Status | 0 | 10 | self | 0 | Picks a random move. | |
| 16 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
| 17 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | normal | 0 | Hits 2-5 times in one turn. |
| 18 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
| 19 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
| 20 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
| 21 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
| 22 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
| 23 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
| 24 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
| 25 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
| 26 | False Swipe | Normal | Physical | 40 | 100 | 40 | normal | 0 | Always leaves the target with at least 1 HP. |
| 27 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
| 28 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
| 29 | Metal Claw | Steel | Physical | 50 | 95 | 35 | normal | 0 | 10% chance to raise the user's Attack by 1. |
| 30 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
| 31 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
| 32 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
| 33 | Beat Up | Dark | Physical | 0 | 100 | 10 | normal | 0 | All healthy allies aid in damaging the target. |
| 34 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
| 35 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
| 36 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
| 37 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
| 38 | Fake Tears | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Sp. Def by 2. |
| 39 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
| 40 | Calm Mind | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| 41 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
| 42 | Assurance | Dark | Physical | 60 | 100 | 10 | normal | 0 | Power doubles if target was damaged this turn. |
| 43 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
| 44 | Poison Jab | Poison | Physical | 80 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
| 45 | Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
| 46 | Night Slash | Dark | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
| 47 | X-Scissor | Bug | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
| 48 | Focus Blast | Fighting | Special | 120 | 70 | 5 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
| 49 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
| 50 | Nasty Plot | Dark | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk by 2. | |
| 51 | Avalanche | Ice | Physical | 60 | 100 | 10 | normal | -4 | Power doubles if user is damaged by the target. |
| 52 | Ice Shard | Ice | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
| 53 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
| 54 | Hone Claws | Dark | Status | 0 | 15 | self | 0 | Raises the user's Attack and accuracy by 1. | |
| 55 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
| 56 | Foul Play | Dark | Physical | 95 | 100 | 15 | normal | 0 | Uses target's Attack stat in damage calculation. |
| 57 | Snarl | Dark | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| 58 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
| 59 | Ice Spinner | Ice | Physical | 80 | 100 | 15 | normal | 0 | Ends the effects of terrain. |
| 60 | Snowscape | Ice | Status | 0 | 10 | all | 0 | For 5 turns, snow falls. Ice: 1.5x Def. | |
| 61 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |
| 62 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |