sprite

Whiscash

Types :

GroundWater

Egg Groups :

Water 2

Abilities :

Oblivious:

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Hydration:

Cures the Pokémon’s status conditions in rain.

Anticipation:

The Pokémon can sense an opposing Pokémon’s dangerous moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
4WaterWater GunWaterSpecial4010025normal0No additional effect.
5WaterHydro PumpWaterSpecial110805normal0No additional effect.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
8IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
9NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
10GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
11GroundFissureGroundPhysical0305normal0OHKOs the target. Fails if user is a lower level.
12WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
21GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
22GroundSpikesGroundStatus020foeSide0Hurts grounded foes on switch-in. Max 3 layers.
23IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
24DragonOutrageDragonPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
25RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
28WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
29FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
30PsychicFuture SightPsychicSpecial12010010normal0Hits two turns after being used.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
33RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
34NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
35WaterMuddy WaterWaterSpecial908510allAdjacentFoes030% chance to lower the foe(s) accuracy by 1.
36GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
37DragonDragon DanceDragonStatus020self0Raises the user's Attack and Speed by 1.
38WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
39WaterAqua TailWaterPhysical909010normal0No additional effect.
40GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
41NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
42PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
43RockStone EdgeRockPhysical100805normal0High critical hit ratio.
44RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
45GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
46PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
47GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
48WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
49NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
50WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.