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Wiglett

Types :

Water

Egg Groups :

Water 3

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Rattled:

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Gooey:

Contact with the Pokémon lowers the attacker’s Speed stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
4NormalWrapNormalPhysical159020normal0Traps and damages the target for 4-5 turns.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6WaterWater GunWaterSpecial4010025normal0No additional effect.
7WaterHydro PumpWaterSpecial110805normal0No additional effect.
8WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
9IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
10IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
11GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
12PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
18RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
26WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
27DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
28GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
29WaterAqua JetWaterPhysical4010020normal1Usually goes first.
30DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
31FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
32GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
33DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
34GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
35WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
36NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
37WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.