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Wingull

Types :

FlyingWater

Egg Groups :

Water 1, Flying

Abilities :

Rain Dish:

The Pokémon gradually regains HP in rain.

Keen Eye:

The Pokémon’s keen eyes prevent its accuracy from being lowered.

Hydration:

Cures the Pokémon’s status conditions in rain.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingGustFlyingSpecial4010035any0Power doubles during Bounce, Fly, and Sky Drop.
2FlyingWing AttackFlyingPhysical6010035any0No additional effect.
3FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6NormalSupersonicNormalStatus05520normal0Causes the target to become confused.
7IceMistIceStatus030allySide0For 5 turns, protects user's party from stat drops.
8WaterWater GunWaterSpecial4010025normal0No additional effect.
9WaterHydro PumpWaterSpecial110805normal0No additional effect.
10WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
11IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
12IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
15WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
18NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
19DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
20NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
21IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
22NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24DragonTwisterDragonSpecial4010020allAdjacentFoes020% chance to make the foe(s) flinch.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
28DarkKnock OffDarkPhysical6510020normal01.5x damage if foe holds an item. Removes item.
29FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
30FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
31WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
32FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
33FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
34BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
35WaterAqua RingWaterStatus020self0User recovers 1/16 max HP per turn.
36FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
37FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
38RockWide GuardRockStatus010allySide3Protects allies from multi-target moves this turn.
39WaterSoakWaterStatus010020normal0Changes the target's type to Water.
40FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
41FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
42WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
43NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
44IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
45WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.