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Wugtrio

Types :

Water

Egg Groups :

Water 3

Abilities :

Sand Veil:

Boosts the Pokémon’s evasiveness in a sandstorm.

Rattled:

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Gooey:

Contact with the Pokémon lowers the attacker’s Speed stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalSlamNormalPhysical807520normal0No additional effect.
2GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
3NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
4NormalWrapNormalPhysical159020normal0Traps and damages the target for 4-5 turns.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6WaterWater GunWaterSpecial4010025normal0No additional effect.
7WaterHydro PumpWaterSpecial110805normal0No additional effect.
8WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
9IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
10IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
11NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
15PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
16NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
19RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
26WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
27DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
28GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
29NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
30WaterAqua JetWaterPhysical4010020normal1Usually goes first.
31DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
32GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
33DarkThroat ChopDarkPhysical8010015normal0For 2 turns, the target cannot use sound moves.
34GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
35WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
36NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
37WaterTriple DiveWaterPhysical309510normal0Hits 3 times.
38WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.