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Yungoos

Types :

Normal

Egg Groups :

Field

Abilities :

Adaptability:

Powers up moves of the same type as the Pokémon.

Strong Jaw:

The Pokémon’s strong jaw boosts the power of its biting moves.

Stakeout:

Doubles the damage dealt to a target that has just switched into battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
6DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
7GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
8PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
9NormalSuper FangNormalPhysical09010normal0Does damage equal to 1/2 target's current HP.
10NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
11DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
12FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
13NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
14NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
15GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
16RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
19WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
20FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
21DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
22NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
23DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
26NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
27RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
28GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
29BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
30DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
31NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
32GrassSeed BombGrassPhysical8010015normal0No additional effect.
33ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
34IceIce FangIcePhysical659515normal010% chance to freeze. 10% chance to flinch.
35FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
36PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
37GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
38NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
39ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
40PsychicPsychic FangsPsychicPhysical8510010normal0Destroys screens, unless the target is immune.
41GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
44WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.