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Zangoose

Types :

Normal

Egg Groups :

Field

Abilities :

Immunity:

The Pokémon’s immune system prevents it from being poisoned.

Toxic Boost:

Powers up physical moves when the Pokémon is poisoned.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
6FightingDouble KickFightingPhysical3010030normal0Hits 2 times in one turn.
7NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
8NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
9NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
10NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
11FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
12WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
13IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
14IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
15NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
16FightingLow KickFightingPhysical010020normal0More power the heavier the target.
17FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
18GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
19ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
20ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
21ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
22GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
23PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
24NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
25FireFire BlastFireSpecial110855normal010% chance to burn the target.
26NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
27NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
28PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
29RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
30NormalSlashNormalPhysical7010020normal0High critical hit ratio.
31NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
32DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
33GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
34NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
35FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
36NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
37NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
38IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
39FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
40NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
41NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
42BugFury CutterBugPhysical409520normal0Power doubles with each hit, up to 160.
43NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
44NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
45SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
46WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
47FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
48GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
49NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
50DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
51NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
52FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
53NormalCrush ClawNormalPhysical759510normal050% chance to lower the target's Defense by 1.
54RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
55FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
56NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
57FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
58DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
59FightingAura SphereFightingSpecial8020any0This move does not check accuracy.
60PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
61DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
62GrassSeed BombGrassPhysical8010015normal0No additional effect.
63BugX-ScissorBugPhysical8010015normal0No additional effect.
64FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
65DarkSwitcherooDarkStatus010010normal0User switches its held item with the target's.
66NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
67GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
68PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
69PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
70GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
71NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
72DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
73FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
74FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
75FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
76DarkPower TripDarkPhysical2010010normal0 + 20 power for each of the user's stat boosts.
77NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.